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Various Shinanigans and the Road to GDC

It has been a while since I have posted anything, so I suppose an update is in order.

As a sort of “Warm-up” project, I began making a level for the popular online shooter “Team Fortress 2″ based off an obscure location from a webcomic that I like. You can download the latest version (Beta 1) from this location, and you can view the progress of development at this thread on the MS Paint Adventures forum. For the moment though, I have put this project on hiatus.

Currently, I am working on upgrading my old “Weapon Tester” flash game to get it in shape so I can post it on Newgrounds. This upgrade will mostly just be bug-fixing, adding sounds, and possibly upgrading the art if I feel like it.

Between these things, I have also learned the basics of the Unity engine. Thus expanding the amount of things that I am competent in using and programming for. Continued…

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Over two months later…

Yeah so I promised to expose the secrets of UnrealScript by telling you how to set up a good work environment and start you off with a simple mutator. Well I wound up getting tied up looking for paying work and while I did make a mutator and a simple UT3 gametype, actually making the tutorial got swept under the rug. So instead of that I will at least link you to where I learned how to do it.

Here is where you can find out about setting up the coding environment

and here is where you can learn about making a mutator, the most basic of UT3 mods.

and in case you want to learn more, the Unreal Developer Network is a great place to learn! (that is where the mutator tutorial is anyway)

well thanks for being patient, if you were furiously awaiting an update from my website.

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The Start of Something New

In the past couple weeks I have learned a lot about UnrealScript; what it is, what it isn’t, and starting sometime next week I will begin to pass the savings onto you! I am going to start up a simple project, and whenever I make some major progress I will post what I did, and how you can do it too!

Before I get into posting code and junk, I will first post a tutorial on how to set up an ideal work environment for UnrealScript, and go over some programming basics to boot.

My first project will be to create a “Mutator” for Unreal Tournament 3. This is largely the easiest thing someone can do to get started working in UnrealScript; and can still turn into something fun for others to try out!

The next project would still be for UT3, but this time I would be going over how to makeĀ  a brand-new game-type; such as CTF and Deathmatch.

Finally, if I get to it, I will try to convey the basics on how to make a “Total Conversion” mod for the Unreal Development Kit. This is effectively what every other game made in the Unreal Engine is. I will probably not go too far into detail, as that would require all kinds of things to be done like making my own models and stuff.

Somewhere in the middle I may go over how to use Flash and Scalefrom for UI solutions in UDK, but to be honest I am not planning on it. (not unless Scaleform releases GFx 4.0 sometime soon, which will have full ActionScript 3 support!)

For the most part, I am still new to UnrealScript. That “Mutator” I mentioned earlier that will be the first major tutorial? That is going to be my first real UnrealScript project. So we are all in this together; except I am slightly ahead.

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It’s been a while…

Yeah, I haven’t really made any posts here yet; but That will hopefully change now. Anyway, I should get down to business. First up, I am currently working on upgrading my game “Weapon Tester” not only to make it play better; but also give it some Facebook functionality! while I have the last major version already posted there, I was planning on at least adding a leader-boards feature so you can stick your best times in your friend’s faces. the overarching objective of this is to get myself familar with external data manipulation (mostly via XML) in flash as well as get a little better with the Facebook API.

My next major objective is to also learn-up on UnrealScript. I got a place near me that is pretty interested in hiring me and learning UnrealScript it basically the deal-maker. they are already interested in the fact that: A.) I am local; B.) I can program in ActionScript 3 (flash); C.) I understand the basics of the Facebook API. learning UnrealScript would then make me useful in just about everything else they hope to do. as for learning UnrealScript, I know of a nice site that can help me get off the ground.

Well, that is about all for now. I will probably post some tutorials about AS3 as I start to get up to speed in my work; hopefully I won’t take 3-4 months for my next post here!

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New web tech

I just switched the site over from using joomla to a WordPress-based blog. This may prove to better to both manage content (much easier to upload .swf files), and edit the look of the site (whenever I get my hands on Dreamweaver CS5)

Posted in Blog posts.