Example Works
War Chickens
A trading-card/strategy game where players take turns moving units on a map, while taking actions based on the cards in their hand. Themed after these oragami chickens I used to make, with insparation from the Metal Gear Ac!d games. I had my friend Daniel Brown help me with making card art for it, but I won't post a gallery of those assets until I have his permission.
Dice-based Alternate game rules (docx)
Warnutz!
A flash game made as a class team project in 2010, I handled the programming and assisted in design decisions. Warnutz! is a platforming game about a badass squirrel trying to claim their nutz.
Download (SWF) (requires adobe flash player)
Weapon Tester
A flash game made as a capstone project in 2010, I wanted to make a game based on the concept of balancing game properties. The result is a puzzle-platformer where you adjust your weapon to blast through armor, chip down shields, and use your weapon as a recoil-fueled jetpack.
Download (SWF) (requires adobe flash player)
More projects:
Check out my Itch.io page for more!
About Me
I am a programmer with a strong basis in design principles and documentation. I focus on writing quality code in a manner that the next person to look at it will be able to understand what is going on, even if that person is not a programmer. I take to learning new programs, techniques, and programming languages very quickly; and I love helping people understand new things too. I have been told on many occasions that I am exceptional at researching and relaying new concepts to my peers.
IADT DetroitI attended the International Academy of Design and Technology’s Detroit campus and earned a Bachelor’s of Fine Art in Game Production in 2010. The program taught me a lot about what goes on in the Game Development process, which I feel is applicable to most other fields of software development.
Development techniques such as:
- Agile Development using the Scrum process.
- The importance of communication between members of the development team, especially communication between departments.
- Constant testing at every stage of development, even pre-production.
In 2012 I worked as a developer at IBM in their East Lansing location; however, I realized the corporate environment was not a good match for me or my health. The biggest lesson I learned is that I do a lot better when I am working directly with other people constantly.